By Janna Jackson Kellinger
This ebook is a consultant to designing curricular video games to fit the wishes of scholars. It makes connections among games and time-tested pedagogical ideas akin to discovery studying and suggestions to enhance pupil engagement and studying. It additionally examines the social nature of gaming similar to ideas for driver/navigator companions, small teams, and full classification constructions to assist make pondering seen; it expands the conventional layout strategy academics interact in through encouraging use of online game layout options equivalent to playtesting. the writer emphasizes designing curricular video games for problem-solving and warns opposed to designing video games which are easily “Alex Trebek (host of Jeopardy) donning a mask”. by way of drawing on a number of fields akin to structures pondering, layout thought, evaluation, and curriculum layout, this publication will depend on conception to generate recommendations for practice.
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Extra info for A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)
A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) by Janna Jackson Kellinger